Week 2: Technical Difficulties

We beat Jamestown level 1 on Judgement! Elapsed time: 2.5hrs. First SCRUM task to be completed. Fletcher kicks over a chair in rejoice, Dan tweets a photo for proof, and Mark walks away to call his mom and tell her the good news.
Opened up the week with some class diagrams, but it quickly turned into Jamestown Sunday. What was suppose to be a short gaming session before we parted ways turned into a three hour ordeal. But by the end of it we beat the level and that’s one more task off the SCRUM board for Microventures!
UML was a real pain, especially for me. I’m not very good at planning and organizing something as large as a game without actually coding anything. I think the problem is it feels like the pass couple of months have been a bunch of design docs, technical design docs, and more and more planning. For me I’m just waiting to get some playable/visual content so I have something to excite over. At least I know the boring work is done and programming is on the table.
Team is jelling really well. Most of us watched Paprika which was like a Japanese Inception. We started Jamestown Monday where we beat a level of Jamestown on judgement. Foods is plentiful. I think we stocked up on Costco at the beginning of the week and finished all the food by the end of the week… At least we’re happy and healthy programmers.
Going to be working with the gameplay team to set up the game engine and hopefully have a movable sprite by the end of next week. Look forward to Microventures pumping out some serious content by the end of next week!
– Clement
Pingback: Week 2: Technical Difficulties | clementtran.com