A development blog for our mobile adventure game

Week 3: Overdrive

So WordPress kind of sucks. It just doesn’t have the convenience and options available like Facebook. Basically, I have three choices. A slideshow that switches slides too quickly to read caption and has no order customization, a gallery of thumbnail images (you can click on them to open a different slideshow), or the way I’ve done it before that happens to take too damn long to upload images onto the post. Below is the first two options as an example. I’m still deciding which one is better. So let me know people.

This slideshow requires JavaScript.

A pretty eventful third week for Microventures production.

Once again we started the week with Jamestown which got moved to Monday so now it’s Jamestown Monday. And then there’s also Baballe Wednesday where we get some cuban sandwiches downstairs.

This week it was time for the team to present to Jim the UML we had created. Luckily for us by the end of it we were awarded the most unique UML thanks to our 3 prong attack on the code: Story, Level, Game.

Mid week was our long awaited Microventure’s White Elephant. Everyone brought in their 10 dollar gift. I ended up getting some liquor to make Martinis. Yay!

The highlight of the week was the Thursday/Friday Code-A-Thon. We loaded up on energy drinks and food to last us through the night. Definitely interesting to see how sleep deprevation affected everyone. Overall, no one made it through the night and no one seemed to be effective in the wee hours. I’m already looking forward to our next coding session, because our already humurous team seems to get only funnier the further along we are in the night.

So I promised playable content by the end of the week, but we only accomplished integration. Engine, game, and level gen got linked up successfully. We decided to put story gen on the backlog since we seemed to be the only one totaling 200+ hours on Sprint 1. Seemed like every other group didn’t even plan it to 100 hours. Coding night was a big accomplishment for the team, but it didn’t quite show on the SCRUM board. Future breakdown of our tasks will really help out.

Next week is our last week for the sprint. We’re definitely expecting some playable content so stay tuned!

 

Advertisements

One response

  1. Pingback: Week 3: Overdrive | clementtran.com

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s