A development blog for our mobile adventure game

MicroVentures has been submitted to IGF, hurray!

Hey All,

We haven’t put out an update in a while, mainly due to the scramble of employment post-graduation. Though as CEO of Studio Mu, I am proud to say that we have submitted our game to the Independent Game Festival, both the general and student competition. Our team worked extremely hard on this game, and we that it shows during the judgement of our game. Along with us, Pretentious Games’ Hello World has also been submitted to both competition, and we wish them luck as well.

In other notes, we’ve tweaked and polished a few things in the game, including:
– Few art updates
– Fixed several bugs with teleportation
– Fixed several bugs in storygen
– Many other small fixes I can’t think of right now

The Story Generator still has some kinks in it that show up while playing on the phone, and not while debugging on the computer. We have some leads, but unfortunately we’ve been so tied up with our jobs, as well as hunting for jobs, that it hasn’t been fully cleared out. Kyle has made great progress on it, and since we can update our IGF submission, I hope to get it fully sorted out soon and have it ready for judging.

Some future thoughts our team has been throwing around include the possibility of porting our game to another SDK. Though Marmalade has been good overall, there are many flaws within their SDK that seem to especially affect our game. This of course, will only happen if our game picks up an incredible amount of hype and it becomes apparent that we’ll need to expand outside of Marmalade.

One other future thought (now getting into fairy-tale dreamland), is that, if our game becomes so popular and grows a huge fanbase, we will develop tools for users to create their own content for our game, including new levels, heroes, enemies, stories, etc, and hopefully create a community where this user-generated content is freely shared. This game started from a humble childhood-inspired idea, free of any monetization plans, and I plan on keeping it that way whether this project tanks or prospers.

Well, aside from all those pie-in-the-sky ideas, that’s all I have for today. We should be pushing an updated .apk very soon, so keep your eyes peeled!

Over and out,
James F


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