A development blog for our mobile adventure game

24

The following takes place between 9am-7am on the final day of Sprint 1. I’m UC Santa Cruz Programmer Sam Jenkins, and this is the longest day of my life.

Okay, I may be exaggerating a little, my day wasn’t quite as hectic as typical Jack Bauer day, but I felt a connection between Microventure’s 24-hour codeathon we experienced today and the long running Fox TV show, 24.

As I just mentioned above, we experienced quite a long day today. We found ourselves a little behind schedule for Sprint 1 and ended up having to cram the last of the code in one day. We started around 7 or 8 because many of us had to finish up the PacMan project in our Game AI class. While everyone was finishing up AI, Zak, James and I went to Costco to stock up on food for the night. The ride home from Costco might have been the toughest part of the night. We took Zak’s truck that could fit three, the ride there was bearable, but the ride back was another story. Trying to fit 4 pizzas, 3 churros, three humans, two drinks and a bin of cinnamon rolls in the front of a pickup truck was certainly not easy. I had “bitch seat” on the way back and I was straddling both halves of the car trying not to let my left foot slip and hit the gas petal, we didn’t want another car accident during one of these all-nighters (Sorry, Clement). Anyway, we got back safe and sound, the trip was worth it because the pizza and cinnamon rolls were delicious and the RockStar energy drink allowed me to stay awake all night. Shockingly, the combination of only pizza and caffeine in your stomach doesn’t sit well.

My goal for the night was to finish up the Gameplay tasks(there were 3 left). We realized that the tasks we created this sprint were much harder because we didn’t have our UML at the time outlining all the functions and classes we would need for the MVP. The second sprint should be much easier to plan. Anyway, Dan, Gerrit, Clement and I all worked on finishing up the Entity class, basic Entity movement and item spawning and interaction. We ended up finishing it all up at 4 or 5am, did a quick wrapup scrum and then I waited an hour or so for the first bus to show up, while some members said “screw it” and crashed on the couches.

I ended up getting home and falling asleep for about 2 and a half hours before I had to get up and go back on campus for the scrum review. The review was successful and we brought up many issues from the previous scrum and suggestions for the next scrum, that will be very helpful.

I am proud of my team for bearing down and grinding through the final parts of the sprint until we got it to work. Overall, it was a successful sprint and very cool experience. The next sprint starts in a few days and lasts another 3 weeks. Until then, I’m signing out and going to sleep.

-Sam “Barely Functional” Jenkins

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