A development blog for our mobile adventure game

From the Executive Side-Table: 900 Revisions Later

So as you may have noticed, we haven’t been updating this blog too much. Sometimes when there’s a lot of work to get done, things go on the back-burner. Sometimes, those things on the back-burner are actually really important things that should be routinely getting done rather than shoving them on the back-burner.

But I digress.

One of the biggest news is that we will be coming into beta in several more days! We’ve definitely come a long way since our last posts. Here is a brief overview of some development accomplishments/features/whatever that has happened:

  • We will have SIX areas: Dungeon, Forest, Snow, Cave, Swamp (graveyard), and Desert
  • The Story Generator now includes SAGAS! Basically, a Saga in a story that you continuously play over several adventures. So rather than having little tid-bits of stories, Sagas have a good story build-up and ending. This is especially good when major things happen in the story world, such as a Boss’ defeat.
  • We will be implementing Shops/Special Rooms in the levels, as well as random shrines that will have some sort of cool (possibly meta) functionality.
  • The three heroes all have different fighting styles: The Knight is a melee-based fighter with combo attacks and blocking, the Wizard picks up spell runes that give him special abilities, and the Rogue is equipped with a Crossbow and has extra sight for stealthy distanced attacks.
  • A whole ton of fun, wacky items that help you build strategy as you play.
  • An amazingly solid Marmalade game engine that houses our awesome game.
  • Awesome art, music and writing that give MicroVentures it’s own whimsical style.

There’s many more, but you’ll just have to wait and see. The next steps, as we reach our feature freeze, is to hammer out all the bugs, get in every art/sound asset we can, and give the final product a pristine polish.

We will be creating a demo video soon after the beta, so stay tuned!

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